introduction |
what is Coordinate System |
what is a Vector |
making a vector |
vector example 1 ( directional light ) |
vector example 2 ( linear interpolation ) |
vector example 3 ( dynamic forces on particles ) |
vector example 3 ( blendShape deformer ) |
vector normalization |
vector normalization example ( Sliding Pivot Foot Roll) |
what is dot product |
dot product example ( game example ) |
dot product example ( lighting ) |
dot product example ( inner and outer collision detection) |
finding closest point to a line by dot product |
finding best position for pole vector |
what is cross product |
cross product example ( finding vertex normals ) |
cross product example ( game example ) |
what is matrix |
inverse matrix and identity matrix |
parenting system by multiplication of matrices |
Matrix example (matrix constraint ) |
Matrix example (aim constraint) |
Matrix example (making curve orientation) |